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| 168 points | parent |
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| 2. | | I bought a CD, not a licensing agreement (gcn1.posterous.com) |
| 132 points by onreact-com on Sept 2, 2009 | 58 comments |
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| 3. | | How to take down an F-117 (strategypage.com) |
| 125 points by TriinT on Sept 2, 2009 | 98 comments |
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| 4. | | More on today's Gmail issue (gmailblog.blogspot.com) |
| 112 points by mgcreed on Sept 2, 2009 | 34 comments |
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| 6. | | List of Inventors Killed By Their Own Inventions (wikipedia.org) |
| 109 points by Freebytes on Sept 2, 2009 | 59 comments |
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| 7. | | Olark (YC S09) Brings Chat to Any Website - Whether You Own the Site or Not (readwriteweb.com) |
| 103 points by bcx on Sept 2, 2009 | 22 comments |
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| 8. | | Why You Should Quit Your Job and Travel around the World (chrisguillebeau.com) |
| 94 points by onreact-com on Sept 2, 2009 | 75 comments |
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| 9. | | Ask HN: Am I crazy? |
| 89 points by amohr on Sept 2, 2009 | 92 comments |
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| 10. | | Kurt Vonnegut explains drama (sivers.org) |
| 78 points by lucumo on Sept 2, 2009 | 24 comments |
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| 11. | | Tiny Code (kmkeen.com) |
| 75 points by edw519 on Sept 2, 2009 | 11 comments |
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| 68 points | parent |
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| 13. | | Japan building 1GW, $21bn solar power station in space (bloomberg.com) |
| 68 points by gjm11 on Sept 2, 2009 | 96 comments |
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| 14. | | Scott Hanselman's 2009 Ultimate Developer and Power Users Tool List for Windows (hanselman.com) |
| 65 points by bdfh42 on Sept 2, 2009 | 28 comments |
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| 15. | | Death To The Div (russellheimlich.com) |
| 60 points by kingkool68 on Sept 2, 2009 | 37 comments |
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| 16. | | Why’s “Try Ruby” Back Online (rubyinside.com) |
| 59 points by Hagelin on Sept 2, 2009 | 12 comments |
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| 17. | | Best Optical Illusion of the Year (scientificamerican.com) |
| 58 points by Freebytes on Sept 2, 2009 | 10 comments |
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| 20. | | HighlightCam (YC S09) Releases Video Summarization API (code.google.com) |
| 60 points by mjtokelly on Sept 2, 2009 | 18 comments |
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| 22. | | Naming characters with Google AdWords (kickstarter.com) |
| 53 points by erikwiffin on Sept 2, 2009 | 20 comments |
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| 23. | | How we hash our Javascript for better caching and less breakage on updates (greenfelt.net) |
| 52 points by __david__ on Sept 2, 2009 | 26 comments |
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| 24. | | Diagrams Through Ascii Art (sourceforge.net) |
| 52 points by fogus on Sept 2, 2009 | 12 comments |
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| 49 points | parent |
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| 27. | | What the Internet knows about you (whattheinternetknowsaboutyou.com) |
| 44 points by kqr2 on Sept 2, 2009 | 30 comments |
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| 30. | | The N900 [hands-on] from a Community Perspective (maemo.org) |
| 44 points by tuukkah on Sept 2, 2009 | 13 comments |
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The reason is scalability.
My dad was always shocked that investors valued the last startup I worked for in the tens of millions of dollars while we were losing money. He's worked in construction his whole life for firms that do on the order of $100MM in revenue per year. Like all construction firms, however, their margins are razor thin. Their revenue doesn't grow much faster than their costs (employees and materials, primarily).
A construction company that loses money is not going to be worth $50MM any time soon. A tech company with similar financials might be. A tech company might take a while to get their technology right. But when they do, they can leverage it. Their revenues can grow far faster than their costs. Software as a product scales better than just about anything I can think of. Software businesses often go from slightly in the red to huge annual profits in very little time.
Everyone in tech is trying to find the Next Big Thing. This includes us (entrepreneurs), the media, and investors. In the case of the media, they're just trying to be the first ones to break the next big story, as usual. Just like investors, if they want to succeed, they have to be willing to take risks. They have to bet on companies that look like they have potential. Sometimes they're wrong. But in those rare cases where it pays off, it usually pays off big.
Other industries lack this quality. In other industries 1 success is not going to make up for 10 failures. In technology you make money by picking winners before everyone else. It's somewhat of a crap shoot. But the bar is low because the potential reward is high.