i’d say more projects that i wish existed + closing the taste gap btw the bar i have for products as a user vs. what i’m capable of creating as a builder. something like “token generated” is ofc only a proxy goal with no guarantees of quality. nevertheless it might be useful to some, like how writers set daily word count quotas for themselves
Thank you for putting my feelings into words. "Really weird" is exactly how I feel. AI output in our work should be measured in engineering progress, not in use metrics, right?
It's kind of crazy how nice people in multiplayer are. Nobody says anything about my mother or what kind of content I'm downloading to cause lag. Everyone's got the personality of, like, a chill dad now. People are more interested in a good game than just winning. It's really nice.
The other day, I was playing a noob game where one opponent on the other team was way better than the rest of us and rushed. His own team came down on him after.
I am a chill dad and I rediscovered aoe2 a few months ago, after being addicted to Age of Mythology. Previously it was Songs of Syx, Foundation, Farthest Frontier... I think we're just a different type of gamers.
I'm not in the scene, but I used to love Age of Mythology - is the AoM scene as big, or as AoE2 become the sort of de facto classic Age of Empires game now?
AoM is not as popular, but I can't give you the numbers. All I know is I'm very good in AoM, and very bad in AoE2. AoE is easy to learn and hard to master, imo. I assume it's the biggest old school strategy franchise with a PvP scene that refuses to die, and it's not driven by hype or marketing.
Haha, I think the experience is a bit different at the higher levels (between ranks 50-1000), but overall people are quite a bit nicer than those playing League of Legends or Dota.
I don't play a lot of games but one thing I've noticed over the years is that the best games with the best communities are more niche. Like Xonotic for instance. It has a fair number of players; there's always at least one or two servers going in the evening. Everyone is friendly to each other. I've never seen any kind of trash talking in there. Same with other games like Quake etc which are long past their heyday. Wherever the masses are, that's where the toxic assholes are. When they move on, things just get a lot better.
Maybe I'm buying into the cool-aid, but I actually really liked the self-aware tone of this post.
> Based on our benchmarks, we are uniquely good at catching bugs. However, if all company blogs are to be trusted, this is something we have in common with every other AI code review product. One just has to try a few, and pick the one that feels the best.
> Today's agents are better than the median human code reviewer
"...at catching issues and enforcing standards, and they're only getting better".
I took this to mean what good code review is is subjective. But if you clearly define standards and patterns for your code, your linter/automated tools/ AI code reviewer will always catch more than humans.
Absolutely love this kind of project, combining different data sources to predict/model how you're doing. I also use chess as a proxy for my brain is working!
If anyone Googles it and is wondering about Feeling Good (1999) and Feeling Great (2020) by the same author, it seems like Feeling Great is just an updated version of the original book, based on more experience and new insights. Here's the author discussing the difference:
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