I heard about this game many many times due to software developers showcasing it as an example of a good libre videogame. However, I don't know a single person who played it and I have never seen anyone recommending it for its gameplay.
It is a relatively simple formula that is very combat heavy with extremely simple economy. The campaigns are excellent though and as long as the true randomness of attacks/defense doesn't drive you crazy it is a lot of fun. Very challenging and has real strategic and tactical depth as well as pretty well balanced.
I personally never did multiplayer but last I checked the multiplayer community was pretty healthy.
i played it, its fine, its a solid game. Easily can lose several hours in a session and probably played over 40 in total. Its enjoyable to play through due to the upgrading mechanics and wanting to see all the potential evolutions. That said, I'm not always a huge fan of the level design as you're often encouraged to play into negative fights (e.g. the timing for meeting the enemy aligns with their daytime bonuses) which forces you to play a bit more defensively than I'd like.
>The real reason Valve are being the "good guys" at the moment
Ok, but this “at the moment” has lasted at least since 2011. Basically my whole adult life Valve gas been a pretty great company delivering value and not being annoying.
For me that's how it works unless I already have a Firefox window opened. If I have multiple windows of different profiles already open (which happens all the time) it may add it to the wrong one, so I sometimes need to drag and drop the tab between the windows.
No, it's vice versa. If two wind instruments play unison slightly out of tune from each other, it will be very noticeable. If the bass is slightly out of tune or mistakenly plays a different note a semitone up or down, it's easy to not notice it.
I disagree with (1) and (3). I think for a novice bending low notes is more difficult. For me the easiest note to bend was hole 6 on a C harmonica. Also, I don't think wood vs plastic matters for how easy bending is.
The reason that wooden combs are harder is because the wooden comb swells from moisture (e.g. your saliva) and creates micro-gaps which subsequently requires increased draw or push force from the end user to perform the bend.
Judging by the phrase “quiet and comfortable” (emphasis in the original), the author is using headphones from the Bose QuietComfort series. Those are, indeed, widely acklowledged as the most comfortable in each generation, including for prolonged periods. The ANC is also state of the art though possibly a bit worse than on the Sony XMs, and the battery is decent with the same caveat.
I don’t believe I’ve ever heard the AirPods Max called the best on any of those fundamentals, only on the Apple ecosystem integration and the spatial audio. (The tuning is also ostensibly less plebeian than on Bose or Sony, but if you care for sound enough to be willing to spend AirPods Max money you’re probably getting the Focal Bathys instead anyway.)
No OP, but I can vouch for for Sony WH-1000X3 (not the most recent model but I assume they haven't gotten substantially worse). I know many autistic folks who use them for very similar audio sensitivity and use them myself.
My list of calm (+), somewhat calm (o), and non-calm (-) pieces of technology that I have owned:
+ kindle from 2010
- laptop
- phone
- Ipad (but it's still much calmer than my computer or my phone)
+ Harmonica (musical instrument)
o Amplifier (I use it with my harmonica through a mic)
- Linnstrument (musical instrument that requires computer or ipad connection)
+ Pencil and paper
+ Paper books
o Handwritten notes on Ipad
- Notes in obsidian
o Nintendo Switch
+ Paper dictionary (for language learning)
- Dictionary + Claude AI on my phone
You are lucky. This has been an issue with many switch owners. Nintendo, at this point, seems to have acknowledged it and will fix or replace joycons (potentially outside of warranty)
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