The GSM spec is some years older, because you need time to built networks and phones based on it.
In Germany GSM started 1992, and we already had a decent state-wide analog mobile phone network (mostly car phones because of the hardware requirements), called "C net" This was popular since the 80ies and only shutdown in 2000, when GSM was widely established with three private networks (and also cheaper then).
Gotta love the German creativity in naming. It's called "C Net" because that came after "B Net", which came after "A Net". While "A" apparently stood for "Autotelefon" (car phone).
And when D-Net came, T-Mobile called their service D1, and Vodafone called theirs... D2.
Yes because BeOS was way ahead of its time. A complete new OS, doing all system things so much more efficiently, that it could allow wasting cpu time on high level actions, like moving windows in real-time while they were playing videos.
On 1993s hardware, impossible with Windows or OS/2.
The PTB (national metrology institute of Germany) provides a similar clock for decades. It is one of the few displaying the real time, not your computer’s time. The difference (if any) can be shown.
Can you set it to ticks instead of continuous running of the seconds clockhand That would be great. The vast majority of analog clocks have a ticking clockhand for the seconds, if any at all (can you make the seconds optional?).
The only clocks I know of with such a motor are station clocks, like the Swiss one mentioned already, or the German variant (same manufacturer). But these have a twist: the minute clockhand does not run continuously, but also ticks. The seconds are running a little bit faster until the clockhand is in the upper position, then waits for a signal from the main clock. Only then the minute clockhand jumps one minute and the seconds are starting again.
Sure... if you don't have a spouse, leave it with a sibling. I put my Bitcoin key in my brother's safe. And if you don't have a sibling or parent or best friend, you can usually rent a locker at a bank.
As with many languages that compile to a VM, I always ask myself: that’s all nice, but how do I interact with anything OUTSIDE of my program?
Can I do networking? Can I do system calls to my OS? Display graphics and sound? Can I import a C library that will do all that and call its functions? And if so, how? I just can’t see it from any documentation. Yes, I can call functions from other BEAM-based languages, but then I’m going in circles.
I never paid for games as a kid (starting with 8 years and first PC). We didn’t have the money until much later. Other friends and uncles had games, we copied it all. Eight years later (with 16) I bought two game compilations for birthday and Christmas. Around 40 games, no more than 2 or 3 years old. I had fun for years.
And then much later being a university student, I had money of my own and have bought games I liked. Never pirated to save money. And you know, GOG came along, and I was thrilled having the old games from my childhood again as digital legal copy. With manuals and addons. I bought 20+ old DOS games I already knew. Better late than never.
It’s almost not necessary. Windows has – in contrast to Linux – a very good and long compatibility guarantee. You can put up any program from 1995 (at least being 32-bit) and it will start and run.
The things GOG is improving are some bugs that occur mostly in games, e.g. something with color palettes in pre-2002 games. But I think every game using DirectX 9 or later will work without any adaptations, even ten years from now.
The problem is not even this. If you knew who has the rights, you could make an offer for selling digital licenses.
It’s often much more difficult getting to know who has what rights. There is the developer, there is one or more previous publishers (can be different per region in the world), there are investors and sponsoring publishers. And then there are sales, mergers and liquidations after bankruptcy. And no-one really knows (or wants others to know) what rights where are.
Yes, very old DOS-based games from before 2000 can be emulated perfectly. If you have a modern computer, even the later SVGA 3D games running in protected mode are no problem (using 100–200k cycles/ms in DOSBox).
In fact, today’s graphic possibilities and available monitor resolutions make it possible to accurately and aesthetically simulate an analog CRT monitor with its scanlines and aspect correction (DOSBox Staging). But of course you can just use big sharp pixels.
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