Most of the labor on these Hollywood-blockbuster-style games is in art production, modelling, scripting, writing, QA -- the engines are done by much smaller teams, often at third-party companies.
It's at the point where many of the better college programs oriented at the "you like playing games, so you'll obviously master making them" adolescents have given up the pretense of teaching CS or programming to their students.
It's at the point where many of the better college programs oriented at the "you like playing games, so you'll obviously master making them" adolescents have given up the pretense of teaching CS or programming to their students.