Software moves so fast that you're always doing it wrong according to someone "in the know."
The point is to have a whole bunch of tools at your disposal, the knowledge to correctly use each tool to it's maximum effect, and the courage of character to use that tool despite its unpopularity.
If you take away from this article that shipping trumps all, or COM multithreading sucks, or templates in C++ are buggy, you're missing the point entirely.
The point is to have a whole bunch of tools at your disposal, the knowledge to correctly use each tool to it's maximum effect, and the courage of character to use that tool despite its unpopularity.
If you take away from this article that shipping trumps all, or COM multithreading sucks, or templates in C++ are buggy, you're missing the point entirely.