Hacker Newsnew | past | comments | ask | show | jobs | submitlogin



There's some interesting comments on that(as well as the inevitable trolls)..


Yeah really, I was kinda hoping to read through some relevant posts, but it's just been taken over by a bunch of tards concentrating on his SWTOR comments.


This one made my day: "Panic set in, and it suddenly had to be WOW 2.0"


There should be a fundamental game industry mantra in there: "Don't try to beat Blizzard at their own game. You will lose."

Caveat: Unless you think you can sneak out a Diablo game before Diablo 3 comes out. (Nice one, Torchlight)


Jeff Strain formulated it like this: "the team that is best poised to deliver a successful game that is an evolution of WoW is... well, the WoW team".

http://www.guildwars.com/events/tradeshows/gc2007/gcspeech.p...

It will be interesting to see how much of his own advice he managed to follow.


That was probably the main thing that killed the game. Personally I loved the RvR aspect of WHO (the few times you actually had enough players from both sides on the same server and in the same zone to actually make a decent fight out of it). Easily the most fun I've had with any MMO game. Had they focused on that and really made that the core of their game, it could have been something great.


Wow, the comments are pretty entertaining, not much substance though.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: