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Unfortunately, we're in a system with asymmetric incentives for product development. Products that addict us get more of our time and attention, and therefore higher DAU, VC funding and ad dollars. Products that help us fight addiction are in a negative feedback loop. The better they work, the less we need them or pay attention to them. The gains that users realize from addiction-fighting apps are external, often in the analog world, and by definition harder to monetize and monitor, because they have left the platform.


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