> If you want to make something local, make an app and distribute through the app store, that's what it is for.
Have you ever gone through the app review process? It can be frustratingly capricious, which makes it very expensive. We've had features in our app for years, displayed in plain sight, and then all of a sudden they decide to block an update because of these utterly innocuous features. No rhyme or reason, and now we've got to spend dev time fixing a "problem" that never was a problem before. And we have to delay our entire update because of it.
PWAs offer a way around that uncertainty and added cost. There's also the cost of a developer license, and the Apple hardware you have to buy to run XCode (and probably iOS devices too, so you can test IRL).
Have you ever gone through the app review process? It can be frustratingly capricious, which makes it very expensive. We've had features in our app for years, displayed in plain sight, and then all of a sudden they decide to block an update because of these utterly innocuous features. No rhyme or reason, and now we've got to spend dev time fixing a "problem" that never was a problem before. And we have to delay our entire update because of it.
PWAs offer a way around that uncertainty and added cost. There's also the cost of a developer license, and the Apple hardware you have to buy to run XCode (and probably iOS devices too, so you can test IRL).