This is actually a really interesting parallel. Like Apple/Google, Nintendo also became successful in part by tightly regulating their console in response to a quality problem previously caused by more open platforms[1].
The comparison breaks down somewhat though when you consider the size of the NES market (61.91 million units sold) vs. smartphones (1 billion+ sold). Nintendo, and the whole gaming market, may have just been too small for the justice department to pursue anti-trust charges.
That's an interesting comparison to make, since ultimately Nintendo lost their court case regarding their control over who's allowed to create and publish NES games.
The comparison breaks down somewhat though when you consider the size of the NES market (61.91 million units sold) vs. smartphones (1 billion+ sold). Nintendo, and the whole gaming market, may have just been too small for the justice department to pursue anti-trust charges.
[1] https://en.wikipedia.org/wiki/Nintendo_Entertainment_System#...