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This is actually a really interesting parallel. Like Apple/Google, Nintendo also became successful in part by tightly regulating their console in response to a quality problem previously caused by more open platforms[1].

The comparison breaks down somewhat though when you consider the size of the NES market (61.91 million units sold) vs. smartphones (1 billion+ sold). Nintendo, and the whole gaming market, may have just been too small for the justice department to pursue anti-trust charges.

[1] https://en.wikipedia.org/wiki/Nintendo_Entertainment_System#...



That's an interesting comparison to make, since ultimately Nintendo lost their court case regarding their control over who's allowed to create and publish NES games.




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