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Like others said, it depends -- if you have low latency streaming on as a streamer + low-latency viewing by the viewer + good enough internet, your "latency to broadcaster" can drop to 1 point something.

What you linked is streamers intentionally increasing their delay to account for stream sniping, but many streamers keep their delay not-extended to allow for better chat interaction. In some games, increasing delay to prevent sniping is just ineffective -- Valorant can regularly have 5+ minute queues in top ranks, and there's few enough players that even if you enter the queue very late, you can still run into them.



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