I don't think the creators of it quite anticipated how effective the center-merge strategy could be at keeping the board clear, at least based on their surprised Twitter reactions to users (including myself) achieving scores into the low 7 figures.
But given that the game has no timer or really anything that explicitly escalates the difficulty over time, once you figure out how to maintain steady state, you can theoretically play indefinitely (though it does very occasionally crash).
This has raised an interesting question for me about what it would look like to have a version of High Rise with an adversarial bot choosing your pieces. Perhaps the bot's "meanness" of selection could escalate as you get into higher scores, with some kind of checkpoint system to start the game at certain milestones/hardnesses once you've proven you can consistently achieve them through ordinary play.
https://smpl.productions/high-rise/
I don't think the creators of it quite anticipated how effective the center-merge strategy could be at keeping the board clear, at least based on their surprised Twitter reactions to users (including myself) achieving scores into the low 7 figures.
But given that the game has no timer or really anything that explicitly escalates the difficulty over time, once you figure out how to maintain steady state, you can theoretically play indefinitely (though it does very occasionally crash).
This has raised an interesting question for me about what it would look like to have a version of High Rise with an adversarial bot choosing your pieces. Perhaps the bot's "meanness" of selection could escalate as you get into higher scores, with some kind of checkpoint system to start the game at certain milestones/hardnesses once you've proven you can consistently achieve them through ordinary play.