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> Gamestreaming (Stadia etc) shows that this absolutely is possible

Aimhacking is still fully possible on Stadia. You have the problem here of even if the client only has visibility into what they strictly should, machine reaction time & precision is vastly superior to humans. So aimhacks will always be viable, regardless of how little the client is trusted.



> Aimhacking is still fully possible on Stadia.

That's why I specifically quoted the part about the server being able to specify what is rendered client-side - this part is possible via game streaming.

> So aimhacks will always be viable, regardless of how little the client is trusted.

Fully agreed. In the end, the platform can only do pattern detection, but this is really, really hard to do. LAN tournaments where the hardware is fully controlled is really the only option where one can be reasonably sure that no cheating is going on, but it has happened even in these circumstances.




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