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Gotcha. Haven't played CS since source so I wasn't sure. Are aimbots a common thing there nowadays? I don't remember seeing them much back in the day. Sure some of that is due to selection bias from good private owned servers. I would suspect that they exist but are not common.

On the other hand, PUBG does have Battle Point rewards linked to performance. And there it is very common. Almost guaranteed to see a cheater every 10 matches or so. And there was an easy means to sell those rewards. Contrast that against Sea of Thieves. A game specifically about PvP and stealing loot from other players. I don't know that I have ever encountered a cheater there. But there is very little incentive to do so. There just isn't many vectors to turn virtual work into real world profit.

Seems to me that the lower the barrier of entry together with the higher the real world value of the rewards\drops gives you a clear scale of the cheat potential\incentive\effort. I think there will always be a small percentage of those doing it for the LULZ. You can combat that by raising the barrier to entry. F2P games seem to have a higher rate of these types.

When the reward system cultivates an environment ripe for abuse, it moves from occasionally annoying to game killing epidemic.



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