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> to play video games

If I am following here, a key part of this argument is that models only represent things "in bounds" of the model, and that unsupervised, iterative approaches are especially susceptible to this. Video games are enormously constrained, artifical model environments, and therefore by definition are completely discoverable.

Meanwhile, human cognition and the real actual world, have vast and subtle detail, and also are not completely knowable at any level minus some physics or similar. Tons of possible data sets are not necessarily discoverable or constrained, yet humans can investigate and draw conclusions, sometimes in very non-obvious ways.

Falling back to pure philosophy, personally I am heavily on the side of the human, and in the wake of Kurt Gödel, believe that plenty of formal systems are never complete, nor can they be shown to be complete or incomplete.



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