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Yeah, I’m currently a big bgfx fan.

I think not dropping support for certain specs is what killed OpenGL. 2/3s of it is bloat to support old immediate mode or older hardware.

A PureGL focused on buffers and shaders. Which is what Metal, Vulkan, DX12 is all about now.

SPIR-V might help standardize the shaders under the HLSL syntax but that’s a whole other mess.



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