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I'm torn between "thanks for investing billions in a medium I love" vs "I hope the whole field doesn't get dragged when disillusionment sets in among Meta stock holders"


The secret is - there is no field.

Meta wouldn’t have to spend billions jump starting something if it was a commercial success. No commercial success in history needed tens of billions for commercial success. It either sells or it doesn’t.


> there is no field.

You obviously mean "there's no field fulfilling criteria X that I haven't spelled out".

VR predates Meta's acquisition and took far less than "tens of billions" to get to commercial readiness. Several small-ish companies have got products to market. Heck, even Google's half-hearted attempts resulted in a fairly decent 6DOF headset.


I’ll clarify - there is no mass consumer field for VR that will enable adoption or a market in the size of home consoles, laptops or televisions.

VR in its currently incarnation will not make a system that will sell 100 million units, which is the regular size market of the leading home console in a generation (both switch and PS4 sold this much).

I’m surprised they sold as much as they did tbh.




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