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Only took 8 minutes and 22 seconds to compile this, I was quite surprised. Going to have some fun over the next few days that's for sure! Thanks Carmack, heh.


Can you give me some advice how to add the gamedata to the code?I got compile errors for I had no doom3 on my computer(windows 7),I'm downloading it now.


Sure. To compile you only need to get the DirectX SDK (from here http://www.microsoft.com/download/en/details.aspx?displaylan...). Then open Visual Studio (I'm using 2010 Ultimate, but Express should be fine).

(these are the steps that worked for me)

Open doom.sln Go to View -> Property Manager Expand Debug | Win32 Right click "Microsoft.Cpp.Win32.user" and choose Properties Select VC++ Directories

You need to add the following directories C:\Program Files (x86)\Microsoft DirectX SDK June 2010\Include C:\Program Files (x86)\Microsoft DirectX SDK June 2010\Lib\x86

Do the same for Release | Win32.

Doom3 should now compile. Note that 2 projects might fail and 1 could be skipped.

You should find Doom3.exe under doom3.gpl\build\Win32\Release From your Doom3 installation copy the "base" folder, if you have the expansion copy that too.

Doom3 should now launch.

If you have any more problems, feel free to ask!


hi I got his error, on ubuntu 11.04. I moved the base folder to the neo folder but it still didn't work. Is it because it's missing the game data?

  DOOM 1.3.1.1304-debug linux-x86 Nov 24 2011 00:27:04
  found interface lo - loopback
  found interface eth0 - 10.0.0.19/255.255.255.0
  ------ Initializing File System ------
  Current search path:
  /home/xx/.doom3/base
  /home/xx/doom3.gpl/neo/base
  game DLL: 0x0 in pak: 0x0
  Addon pk4s:
  file system initialized.
  --------------------------------------
  ----- Initializing Decls -----
  ------------------------------
  ------- Initializing renderSystem --------
  idRenderSystem::Shutdown()
  Sys_Error: _default material not found




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