Only took 8 minutes and 22 seconds to compile this, I was quite surprised. Going to have some fun over the next few days that's for sure! Thanks Carmack, heh.
Can you give me some advice how to add the gamedata to the code?I got compile errors for I had no doom3 on my computer(windows 7),I'm downloading it now.
Open doom.sln
Go to View -> Property Manager
Expand Debug | Win32
Right click "Microsoft.Cpp.Win32.user" and choose Properties
Select VC++ Directories
You need to add the following directories
C:\Program Files (x86)\Microsoft DirectX SDK June 2010\Include
C:\Program Files (x86)\Microsoft DirectX SDK June 2010\Lib\x86
Do the same for Release | Win32.
Doom3 should now compile. Note that 2 projects might fail and 1 could be skipped.
You should find Doom3.exe under doom3.gpl\build\Win32\Release
From your Doom3 installation copy the "base" folder, if you have the expansion copy that too.
hi I got his error, on ubuntu 11.04. I moved the base folder to the neo folder but it still didn't work. Is it because it's missing the game data?
DOOM 1.3.1.1304-debug linux-x86 Nov 24 2011 00:27:04
found interface lo - loopback
found interface eth0 - 10.0.0.19/255.255.255.0
------ Initializing File System ------
Current search path:
/home/xx/.doom3/base
/home/xx/doom3.gpl/neo/base
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
idRenderSystem::Shutdown()
Sys_Error: _default material not found