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Blame the pro players! When SC Remastered (released 2016) was under development, they specifically protested changing literally any single thing impacting the gameplay, including resolution (the 16:9 aspect ratio can be toggled back to 4:3). They were all rightfully scared of the remaster having very little support moving forward, and getting stuck with new bugs that upset 18 years of accumulated "balance" (as in: everyone figured out how to play around the existing bugs and the game converged on a ~50% winrate in all 6 matchups).

I think it was the right call, considering (unlike the AoE series) that SC has always had very asymmetric factions and matchups. It's very easy to make a trivial "fix" and wreck that balance, leaving a significant part of the pro player community with no tournament wins = no income.



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