As an aside, I find it entirely plausible that these restrictions are, if not designed for, at least desired in the design.
As they make the work of a compiler harder, they promote coding in assembly to get faster code. This, on the other hand, leads to lower code quality (as avoiding gotchas and dealing with corner cases correctly is a lot easier even in c than in assembly), which creates more "drama", which is good for gameplay.
I don't think the 6502 had #1, or at least not in an easy way. Accessing, say, the second element from the top of the stack required you to copy the stack pointer to the ?X? register, then use that to index into the stack. That works, but is cumbersome.