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Thanks, and yeah, pixels mattered then.

When I made Glider in color for the first commercial release, I used only the 16 colors of the Macintosh palette - I guess to keep the performance up, memory footprint down.

There was a good deal of experimenting with hand-dithering to get more muted colors — like maybe a checkerboard pattern of brown & grey to get a mustier-looking wood.



I remember the original splash screen ;)




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