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Is Kickstarter selling dreams? (reuters.com)
57 points by zmj on July 19, 2012 | hide | past | favorite | 33 comments


> Has Kickstarter invented a new form of online commerce, where merchants who are close to you on the social graph, rather than in terms of physical geography, can thereby charge a premium for products which would never fly in the open market?

I think this is by far the most interesting sentence in the entire article. Traditionally we think of the web as a globalizing force, which will tend to strengthen big business: I might choose a mom-n-pop bookstore over Barnes and Noble if it's nearby and I'm buying in person. But online it will be at a severe disadvantage, and I'm not likely to find it at all unless I set out for it specifically. It's interesting to think that there may be an online equivalent of this physical proximity effect in the social graph. This possibility seems to open up lots of interesting avenues for discussion.


In this case, social is a really fluid term. I just bought into the Kickstarter for Wasteland 2 by Brian Fargo. I never played Wasteland. I did play Fallout, which was also a work that Brian Fargo was involved in. One of my favorite games. I would have never jumped in on the Kickstarter unless I knew and had experience with the work of Brian Fargo. I never met the guy, never even knew what the guy looked like, what he was up to in the last few decades, never talked to him ... but I heard and experienced his work. That was enough.

Is that social? Even if you never do any kind of actual socializing, in the traditional sense?

Sounds to me like the internet allows us to strongly connect with anything and anyone we have experience with, no matter how tangential, while filtering out the rest as noise.


Social proof. You don't need to make contact with someone for social elements to come into play.


> Social proof.

That's more like seeing that other people like something and you decide to try it out.

I strongly limit my time in which I try new things that other people like.

On the other hand, things that I already have experience with and like, have a far lower threshold for my time.


Does "social proof" somehow differ from reputation? It feels like a new word for a much older idea, and I'm not clear on whether it's got some additional connotation to it.


maratd's comment next to yours is correct. It's actually an old term (well, old relative to social media) used by psychologists to describe the way people make judgments (consciously or otherwise) based on the behavior of their peers.

http://en.wikipedia.org/wiki/Social_proof


TL;DR version: OpEd on Kickstarter, and more specifically on Ouya.

Answer to the headline, in spite of Betteridge's law, is 'yes they are.' More along the lines of why would you invest your money in a Kickstarter project? And the answer is that what you imagine it will be like greatly exceeeds what it actually will be like.

I pointed this out to in another conversation that making a good pitch is a lot simpler than making a good product (We were discussing the difference between hype and reality, our examples were the RasberryPi and the Ouya). And people buy into the pitch, sometimes overwhelmingly so, and when it comes up short they often blame the pitchman not themselves.

I experienced a bit of this first hand when putting together 'hobby' robotics projects with folks. There is no amount of disclaimer that can break the spell.

It reminded me of a t-shirt I saw which was an expression "Makers != Engineers" and I thought it a bit snarky at the time but realized there is a grain of truth there. Anyone can have an idea, but not all of them can execute on it.


"what you imagine it will be like greatly exceeeds what it actually will be like." According to Dan Gilbert, this is fallacy behind most life decisions. In both directions: we overestimate the future pain of negative events, too. http://www.ted.com/talks/dan_gilbert_asks_why_are_we_happy.h...


Kickstarter is kids toys for adults, just as a kid you learned that with out the $25,000 set the toys just aren't as fun to play with.

As an adult you'll learn that the stuff on kickstarter isn't as fun with out VFX and a DSLR with a low depth of focus.


Both of the kickstarter projects I funded have exceeded my expectations on actual delivery.

I am sure there will be failures, but I think you're being a little overly cynical.


Lots of people have ideas. Lots of people even have good ideas. But few people have the necessary mix of talent, drive, and experience to turn ideas into reality.

I haven't spent much time on Kickstarter, but my impression is that a lot of people are being handed money for ideas before they discover out how hard it is to turn those ideas into a tangible quality product.


For product design projects, kickstarter requires that you have a working prototype and a manufacturing plan. Most of the other project areas don't have that requirement.

I just launched a kickstarter ( http://www.kickstarter.com/projects/1402474606/the-ilex-edc-... ) and it was clear there was at least some human involvement in the approval process.


The first time I ever visited Kickstarter was almost a year ago today. I don't remember how but I became interested in a neat little device called the Klinggon (http://www.kickstarter.com/projects/klinggon/klinggon-the-ma...). I thought about putting money down but decided that I would just wait for a public launch and try one in a store.

And wouldn't you know it, all that remains of the project is a website "under contruction" and no estimates of delivery for the product. Dodged a (cheap) bullet there.


Lots of talk about spending $100 on a dream; but the median (and mode) investment on kickstarter is between $10 and $25.

Strangely, there are over half as many investors between $25 and $50, which means they account for more of the invested dollars.

Again, there are over half as many investors between $50 and $100 as 25-50.

Which means, the whales are where the money is at.


Which means, the whales are where the money is at.

I'd quibble with your definition of "whale" here (if you use it for $100 what would you use for the $1k / $10k tiers which do fill up for some projects), but "Higher price points are worth more gross revenue" is a) useful to know and b) entirely in line with my expectations.


$100-200 is a great spot for small e-commerce businesses to target in general. No faffing about with tiny margins on a $5 transaction, no chasing overly-general markets to make up the transaction volume you need to stay alive.

For Kickstarter projects, maybe your low-denomination tier is more about expanding your marketing reach than it is about the money it raises directly.


Yeah, the trend doesn't go any further; whales was kind of tongue-in-cheek. Kickstarter is a kiddy-car kind of way to get 'funded'.

I looked at a few funded projects with large tiers; the bigger donations were often friends and family. So not really fair; they didn't need kickstarter to get that money. I'm not sure there are any real whales at all.


You should not call them investors: It seems most projects on Kickstarter (actually all the ones I have heard of) are not about selling equity for cash and distributing a part of the profits, but offering a product for pre-order. No matter how well the project you funded is doing, all you will get in the end is the same product as everyone else (although Kickstarter projects usually have some kind of gift to sweeten the deal). However, with the JOBS act and competitors like Fundable, it is likely that Kickstarter will evolve to promote investing as well.


"If some as-yet nonexistent magazine had sent me a piece of direct mail, asking $15 for its launch issue, I would never have paid that. Even if an existing magazine looked really good on the newsstand, and had a cover price of $15, I would similarly never pay that. But somehow the idea that by paying the $15 up front I was helping to create that magazine — that was enough to get me to pay. ... I think that’s the real key here: I’m not paying for the sensation of a hypothetical idea, so much as paying to support the individuals whom I like and admire. "

"Even if an existing magazine looked really good on the newsstand"

Ok all of the above is true. But if you passed the newsstand and saw the ten people in front of you all buying an issue, or, when you see a line at a restaurant you take notice and think something is special that is going on. Or if you walk into the office and see your friends bought the magazine what happens then?

To me, that is what is happening with kickstarter (among other things of course obviously). There is a lemming effect same reason people will follow people who park their cars on the lawn at an event (even if the sign says "no parking") or ignore a persons plea (famous NYC case years ago) if others aren't doing something.

That to me is the behavior that is going on with kickstarter. You see others are contributing. You wonder if they know something you don't. You decide to take advantage.

Edit: "You wonder if they know something you don't." I probably didn't state this as well as I could. In the shortness of time let's look at it this way. You see a pebble watch raises a million dollars on kickstarter. That definitely creates a halo in your mind to strongly doing the same. Now you might say "chicken and egg" to that but the fact is observation of what others are doing who are like minded generally sways people in a certain direction.


In one way kickstarter is a modern form of the penny shares market. It is also a easy way to ask for small bits of alot of people instead of large bits of a few people. You also in many cases garantee the outlay needed to do a min run of your product on outsourced production lines. In a way, helping you to kickstart your company and in that it's a great name and approach. Is it selling dreams, how do you define a dream. Is it buying a ticket to see your favorite team play or paying the same amount or less to get a product/service at a great price of something that appeals to you. Both are supporting somebody else and in return you get entertainment and the rest is a bonus. So maybe your buying a lottery ticket in many ways, but the odd's are way better. As long as there is protection from scamming thru fake projects and the like then all is well. All pretty clear and good allround.

  Think of it as a geeks shopping channel.


"When faced with the reality of these products, disappointment is inevitable.."

I had backed six projects, one with near $1000 and I'm really happy of what I got, actual things. Maybe it is just me but I see ks as the extension of the real world.

In the real world there are people that you can't trust, but there is also people that you can, and most important that you SHOULD TRUST if you want to enjoy life.

We will always have the cynics and critics that enjoy trashing any new effort and from the convenience of their sofa, and that even get a life from that, but , it is not the critic who counts, the world is made by the people brave enough to risk and fail.


Have there been any notable scams on Kickstarter yet? I'm curious what sort of impact a massive scandal through these crowd funding sites would have on future donations


Kickstarter (the company) does a decent job of filtering out obviously scammy projects. At this point I think a human being still looks at each and every project as just a sanity check (I know they also offer suggestions on how best to structure your project, etc.).

The much larger gray area has been in cases where it's: "Hey contribute $100 and get this awesome gadget in a month!" that have failed to deliver anything.

Most of those cases have at least seemed to be good intentioned failures where the project owners didn't anticipate just how difficult it is to manufacture and ship products or they were just wildly naive in their estimates, but again it is impossible to tell.

To date, these haven't seemed to have made an appreciable dent in the amount of crowd sourced funding happening.


Yes (depending on your definition of notable).

>MYTHIC: The Story Of Gods and Men, has just been busted by forum users at Reddit, SomethingAwful and Rock, Paper, Shotgun... Turns out the art was cribbed, the text for backer rewards was copied and pasted from another Kickstarter project, and even the office photos were from another game studio, Burton Design Group.

http://betabeat.com/2012/04/this-is-what-a-kickstarter-scam-...

When you're essentially trading money for concept art, there's a lot of potential to get scammed.


http://www.kickstarter.com/projects/1820893788/katalyka/post...

I don't think anyone is sure if this was a scam, or if he or she is genuinely crazy. But, people funded a board game, and now the sun says no.


It does seem like scamming $8k for a board game points more to "crazy". Though I guess if you were serious about this you could come up with an assembly line for plausible-sounding small ticket projects, invent personas for each, and come up with some just-interesting-enough sample content to get it funded. I still vote crazy.


Wow. That was an amazing post.

However, to be fair to the board-game-maker, it appears that, as of just this week, she is producing something:

http://www.kickstarter.com/projects/1820893788/katalyka/post...


People should be aware that even though they say they can give you a watch or whatever half a year from now for $99, that doesn't mean that they will or that it will be as good as you think it will be.

But yes, Kickstarter is selling dreams. It's helping start-ups take off simply by believing in their vision.


"But yes, Kickstarter is selling dreams. It's helping start-ups take off simply by believing in their vision."

Funny. I applied to KS two years ago and they rejected me because "they don't fund start-ups."


Is there an "inverted" kickstarter anywhere? Basically putting out a request for Widget and companies/individuals present offers to provide Widget. Close the loop with a kickstarter-type order/financing aggregation and you get purely demand-driven products.


MFG.com does the first part of that, without the order aggregation.


What did you think it was selling?


Internet Scam Alert: Most "Kickstarter" Projects Just Useless Crap http://www.youtube.com/watch?v=qqZ65pUQxyQ

By the onion




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