I was also here for Infocom! Will the knowledge of the old classics die with us?
For all of our modern-day high-powered GPU babble, the Infocom games still have the best graphics possible.
I recently started playing Zork I again on a C-64 emulator, and it really holds up.
The key is to play like you would in the old days: No distractions. Be patient and thoughtful. And actually read everything on the screen, instead of skimming the text.
Since we're now trained to have the attention spans of methed-out ferrets, it can be hard. My tips are to turn the phone completely off, put it in another room, and turn down the lights. Also, do you map by hand on grid paper with a pencil.
Lately, I've seen people bragging about video games providing value because they take 40 or 50 hours to complete. An Infocom game could easily take days, weeks, or months to really explore and appreciate thoroughly.
Was this "be clever" stuck, or "bad game design" stuck?
As an example for the latter: at a certain point in the game Okami, you have to get an item from a crying boy you are friends with. You get rather obvious hints the boy has the item. You can talk with him a bunch, and the first few times you get different dialogue. You get more unique dialogue if you try it at night.
He would not give me the item. I spent probably two hours first meticulously combing the area and then backtracking throughout the entire world, talking with most of the important NPCs in hope I missed something. I even thought I might have somehow softlocked or corrupted my savegame.
The solution I never figured out and got from a walkthrough: you have to attack the crying boy. Again, the game gives zero hints or indication you have to do this.
I was waiting to get dunked on with an "oh it wasn't THAT hard" reply, haha. Thanks for vindicating my feelings. I've not played a ton of IF but could tell it was pretty rough.
Bad game design stuck. Some of the connections are so obtuse youd have to be a chess computer to see the item being relevant in that way later. And plenty of chances to bone yourself early in a playthru with no fixes(undo being an option lost 1000 turns ago). Frequent sequential saves help, but I feel there's a whole article ranking the friendliness of adventure text games and I'd rank it on the meaner side, haha. They got better at avoiding those situations in their future graphical adventures(but not totally, damn bonding plant in return to zork). Not to mention the map is so immense good luck finding where you dropped the hard hat or whatever.
If u compare the zork and zero walk thru you'll get it. I love the added color and illustrations and world far more than other text games but when I finished it(I was recording) I said "this game should probably be illegal. I cant quit this quick enough!". Still nostalgic tho, and fun in that "I got thru it" way.
So I very much relate to your experience. The text parser can be picky too when you know what to do but the game has its own way of doing it. Then u miss the solution.(edit: typos)
I think it’s probably also very tempting to just give up on a puzzle and just find the solution or at least a hint online. You pretty much couldn’t do that back in the day.
Most of these games had hint books ("invisiclues") and selling them was a big part of the business. Some companies actually sold more hint books than the games themselves due to piracy!
Yeah but those came later. I think Mike started those in biz school and later joined Infocom where he did (ran?) marketing. Even with BBSs there just wasn’t a lot of info out there unless you called one of the authors you knew :-)
For all of our modern-day high-powered GPU babble, the Infocom games still have the best graphics possible.
I recently started playing Zork I again on a C-64 emulator, and it really holds up.
The key is to play like you would in the old days: No distractions. Be patient and thoughtful. And actually read everything on the screen, instead of skimming the text.
Since we're now trained to have the attention spans of methed-out ferrets, it can be hard. My tips are to turn the phone completely off, put it in another room, and turn down the lights. Also, do you map by hand on grid paper with a pencil.
Lately, I've seen people bragging about video games providing value because they take 40 or 50 hours to complete. An Infocom game could easily take days, weeks, or months to really explore and appreciate thoroughly.