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The WebGl demo video is impressive though. Not just the execution, but the fact that this isnt made specificlly for webgl.

Its c++ code compiled to Javascript. This seems to suggest PS2/Wii era games can easily be ported to fully native fully crosplatform html5 applications.

I do wonder about security. The videocard drivers are not hardened against abuse: yet they live completely outside of any sandbox. And WebGL is just passing these OpenGL commandos unfiltered to the drivers.

Good news for Intel, with their open driver stack. And bad news for NVidea and ATI with their messy legacy drivers and firmware full of unchecked liscenced closed-source 3rd party code.



As someone working on Mozilla's WebGL implementation, I assure you that WebGL is not just about passing OpenGL calls "unfiltered" to the driver. In fact, an implementation doing that could not even pass the standard WebGL conformance tests.




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