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Finding Jingle Town: Debugging an N64 Game Without Symbols (blog.chrislewis.au)
39 points by knackers 50 days ago | hide | past | favorite | 5 comments


You can load additional symbols into gdb without restarting it by using `add-symbol-file`, which you can use to iterate on the symbol mapping.


I'm trying to start a decompilation project for a GameCube game any pointers from people here on how to go about it.


Well, there is sm64 PC port which is a MIPS decompiler that wraps the game data. There is dolphin project which would be the nearest GCN equivalent. GCN uses PowerPC architecture so it would help to know that instruction set as well.


The other doesn't actually need to not modify the (elf) binary, meaning he could add symbols to it or whatever as extra metadata. What matters is that all of the on-cartridge assets don't have their addresses changed from the perspective of the system (emulator) and the section/segment headers.


I wonder if something like '-gsplit-dwarf' would help - if the version of gcc they are using even supports it.




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