For me it's missing something to illustrate the relationship between shutter speed and motion blur. If the subject was a running fan instead of of lightbulb that would have been ideal.
If I ever find a good moving prop like a small fan, maybe I'll also re-shoot new previews to demonstrate how shutter speed affects moving objects.
Now, I'm just not sure how would one simulate a running fan with a picture. While for a static image you can have separated foreground and background and then apply effects for simulation (I know iPhone HEIC images have this property), for moving images you have to simulate the blur and the stillness, which is probably more difficult in terms of coding.
Why simulate? Most modern cameras can be controlled through USB. Just actually take each one (except for ISO, which you can easily fake), encode the frames in a reasonable bitrate MP4, then have a lookup for the frame in the video. :D
I don’t know if I follow. You mean to keep a fan moving, take pictures with all the different combinations (aperture and shutter speed). Then merge on an MP4 file that you can lookup somehow the setting combo with the frame?
Sounds… reasonable I guess! I guess it can be simpler than I imagined. The owner of the site just needs a fan :-)
So what. That's a little over an hour [1], and you're done! Some smallish JPG is all that's presented here anyways, so using a reasonable MP capture to JPG should easily fit on its SD card.
Also, there's around 4600 that are pure white, and something near that that are pure black, for the scene above (although more dynamic range would be very cool).
[1] 18000 * 0.5s shutter / 3600 = 2.5 hours for worst case shutter, /2 for average = 1.25 hours of exposure.
If you consider how long lower speed shutters will take and the aperture combinations, it would take a long time to take all the pictures and would stop being feasible.