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What kind of programming technique did you use to implement the handling of the protocols? Did you implement them as finite-state machines, or did you use coroutines, or some other technique?

Do you think that C++ is a well suited language for this kind of processing? Is it possible to say, now this project is in a mature state, that other languages (e.g. Rust) could have helped make your implementation simpler?



Hey, I'm a Software Engineer on Proxygen as well. Proxygen heavily relies on folly's buffer management abstractions such as IOBuf (https://github.com/facebook/folly/blob/master/folly/io/IOBuf...) and Cursor (https://github.com/facebook/folly/blob/master/folly/io/Curso...). Protocol parsing implementation uses folly::io::Cursor to safely read byte sequences across non-contiguous buffers. Errors during parsing are wrapped up in Result types (https://github.com/facebook/proxygen/blob/master/proxygen/li...) which take an inspiration from Rust. Such constructs simplify our implementation to a reasonable extent and are still low-level enough to extract performance.




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