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olliesaunders
on Oct 18, 2009
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Ask HN: If C++ is so bad, what should game develop...
Last time I heard, assembly wasn't considered out of bounds for high performance game programming by any means.
imok20
on Oct 18, 2009
[–]
Last you heard must have been a while ago. Even the engines aren't being written in assembly. Writing in x86 yields slower and less optimized code than letting gcc -o3 etc compile your C code in x86. It simply gets too complex to manage in assembly.
zokier
on Oct 19, 2009
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offtopic: gcc -Os is probably even faster than -O3.
imok20
on Oct 20, 2009
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That's not true in the case of C – just reported in the case of Ruby. And only in some cases.
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