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Last time I heard, assembly wasn't considered out of bounds for high performance game programming by any means.


Last you heard must have been a while ago. Even the engines aren't being written in assembly. Writing in x86 yields slower and less optimized code than letting gcc -o3 etc compile your C code in x86. It simply gets too complex to manage in assembly.


offtopic: gcc -Os is probably even faster than -O3.


That's not true in the case of C – just reported in the case of Ruby. And only in some cases.




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