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Yes, the same applies to my beloved C#, but that language was much less hostile to immutability. Indeed, the prettier mutator syntax was even positioned as a feature once upon a time.

To be clear, I'm the guy that insists on defining classes as either abstract or sealed, and almost always marks fields as readonly. But, I'm okay with the kind bounded mutability that you mentioned; clients of a `Foo` instance have to treat it as immutable.

Here is how I do OOP:

* I make classes to hide state, and hidden state is the same as being stateless.

* As I learn more about the problem, I start subdividing classes into smaller classes (not necessarily via inheritance).

* So, as my understanding of the problem increases, the number of class division increases, and by the pigeonhole principle, the amount of state approaches zero.



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