I'm not sure I understand this mentality. Why force a life into this existence if you don't do everything in your power to make it as accommodating as you can? Modern life in it of itself will be working against it.
You just give a greater value to this life than somebody else does. And you give yourself a greater responsability about. Those are all moral choices, there is no good answer. Only the way you see the world.
What? This comment reads to me that you want a homogenous society... The people who do great things take big risks. Shit happens. This is a thread for startups, where many people eschew the "safe" corporate jobs in order to create or do something that many people don't think are possible.
You're reading about an accident, and then assuming the amount of risk involved without knowing anything about the sport. Accidents happen all the time, in all sorts of ways. It's very possible to do something like this and have a large safety margin, as has been shown by his 24yr history of doing it. Someone who is this experienced at what they do, in a dangerous seeming sport, will be very well aware of possible mistakes, and how to mitigate them. I personally think teaching your child to be "safe" and not take "risks" is kind of stupid. I'd much rather teach my child to learn how to push the limits intelligently, and see what in this world is possible.
> Should we strive for an equal society? As such, shouldn't all children be born with equally (or minimally) committed parents?
I wasn't sure what you meant by "equal society," everyones different, the only way to get "equal" where all children have "equally" committed parents, would be quite homogenous.
The main point I think I'll reiterate, is that yes, you are assuming the amount of risk this person took. The amount of risk involved goes down the more you know about something. This person definitely knows more than you about the sport of cave diving, and can better judge the amount of risk involved. I think that's all I'm trying to say. You can do something that seems dangerous to outsiders, quite safely.
And I also think that lessons from one sport, or activity, apply to other areas of life.
I'm still not sure, but yes - a child shouldn't be exposed to unusual, or high levels of risk due to the "attitude of the parent".
This person knows more than I do about diving, but not necessarily about risk; A doctor who studies lung cancer might know more about the risks of smoking than a life-long smoker.
This is the argument I used with the 2 doctors that refused to perform a vasectomy on me when I was age 25.
The hereditary history of physical and mental illnesses that run in my family, the economic/environmental projection for the rest of this century as well as the hypotheticals that you listed tip the scales in entirety towards the costs rather than the benefits.
None of the nebulous, ineffable personal fulfillments that parents speak of have ever sounded like a basis for a good moral argument for forcing a new life into this world.
Not to mention that mirroring the VR experience to a TV or monitor is absolutely delightful to watch. I've had people come over to play Alien Isolation, Dreadhalls, or Volo Airsport, and watching them play was a huge delight for everyone. The responses you get from someone who is trapped in a room with an alien are much more visceral.
They aren't isolated, though. If you know you've got an audience only a foot or two away, you do behave differently.
In my experience, people often run their mouths constantly -- "Oh god, what's that, what's over there, is that the alien?" And there's feedback from the audience, "Oh shit, watch out!"
Not to mention the occasional breath on someone's neck or tap on the shoulder.
When the experience is over, you pull the headset up -- an action not too far removed from looking away from a monitor -- and immediately start sharing. "Man, in that room with the shadows, I was watching the alien for a good 20 seconds before any of you saw it!"
"So it's just HTML? Is there a reason (legal or otherwise) that they can't just use HTML?"
The BBC have an open source library for building apps for TV based on HTML, CSS and JavaScript called TAL: TV Application Layer. It's designed to be deployed across HTML-based TV devices.
Apple's tvOS is likely to have much richer functionality since it's hosted on Apple's own hardware. However, an open standard for TV apps would be a good thing.
The BBCs TAL was released as open source in March 2013. But I don't know if it's gained wider traction in the industry.
I have no idea how it's actually implemented, but it's quite likely TVML is powered by HTML (and WebKit).
Rather than expecting developers to use an open-spec-compliant generic toolkit, they've just built modules on top of it to both make development easier and more importantly maintain a consistent UX.
You could just have pre-defined CSS classes and do much of the same thing, but it will not be as elegant nor as controlled. Taking over the HTML and JS interpreters just allows them greater control while respecting the role each component plays (markup, interactivity, styling, etc).
It's not like HTML except for being XML which looks a lot like SGML.
It's significantly more limited and more specific to the task than HTML. HTML comes with a lot of baggage that makes it unsuitable for a really specific use case.
It's not like HTML except for being XML which looks a lot like SGML.
XML does not only look a lot like SGML, it is a proper subset of SGML:
XML is an application profile or restricted form of SGML, the Standard Generalized Markup Language [ISO 8879]. By construction, XML documents are conforming SGML documents.
Supporting full HTML would much be more processor- and memory-intensive. It also gives developers more freedom, which can negatively impact the user experience.
I don't know if I agree with the tradeoffs they've made here, but those are at least two reasons to create their own custom schema here.
I think the heavy reliance on these templates is a good clue. Apple TV's interaction model is a lot about swiping around from tappable element to tappable element. Arbitrary layouts will make this a miserable experience. Apple probably wants to establish a number of layout patterns that they believe will yield a good experience.
When I'm stuck in traffic, I consider that a time to submerge the ego, embrace the virtue of patience, and realize that the goal of all drivers should be for everyone to get everyone unstuck and return to normal traffic flow.
So rather than sit bumper-to-bumper, I will open a car-sized space ahead of me, and intentionally allow "line jumper" cars to enter it. Rather than alternately hitting the gas and brake, I'll just let my car roll, smoothing out the wavelike interactions in congested traffic.
If you stop thinking purely of your own self-interest, you can act to improve the overall flow of traffic, rather than just try to get yourself out of it as soon as possible. Think of it as an engineering problem. Instead of how to get 1 person home as quickly as possible, try to get 10000 cars to their destinations with the lowest median travel time, using only your ability to control one car in the flow of traffic.
I agree with that line, but it feels like sometimes we are tricked into feeling like we're enjoying something, when we really are not. What matters is if afterwards, if you feel like you wasted that time.
I really liked the clause about no porn. If this mom wants to run her family with Victorian-era iron fist then by all means but trying to stop a 13 year old boy from getting access to porn in 2013 is laughable.
And how on Earth is this rule enforced? I'm genuinely curious. Even if it's something like asking for SSN if IP addresses s from US, it would be bypassed easily by a simple proxy.
Yeah really, I was kinda hoping to read through some relevant posts, but it's just been taken over by a bunch of tards concentrating on his SWTOR comments.
That was probably the main thing that killed the game. Personally I loved the RvR aspect of WHO (the few times you actually had enough players from both sides on the same server and in the same zone to actually make a decent fight out of it). Easily the most fun I've had with any MMO game. Had they focused on that and really made that the core of their game, it could have been something great.